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(1 edit)

Thank you for giving the game a try! We did have several tuning things we didn't have time to properly format or time-out, as well as being able to generate enough content to really make things feel fully featured.

Our intent was to have a more user friendly inventory and combination menu where everything was represented by "item card" type displays, as well as a quicker combination proccess of selecting pairs of Inspirations and having it immediately register if they would be a valid combination, but we unfortunately ran out of time (across many things) and had to try to make it work as-was.

Thanks again for the feedback!