Nice! Really cool concept you got here, hahaha I like you different level is different organs. The mechanic is simple enough to understand yet still fun to play. However, I'm not sure is it just on my computer but the aiming seems a bit bugged. It doesn't point to my cursor exactly, if I move slightly the barrel will rotate a lot more and beyond facing where my cursor's at. I'll enjoy playing your game even more if weren't for the cursor bug. Another suggestion, is since the map is an organ I suppose you could made it shape and coloured like one to further imply it. So, yeah well done, I can see potential in this game after more polishing! ^_^
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Glad you like it Laksamana! Funny you mentioned the color coded organs, I had it setup through a scriptable object with a gradient, at the last minute I was concern that it would make the smaller white cells not visible. I will fix that.
Also, the aiming, that's interesting, need to test further if this is due to bad math (tan mouse position) or frames/realtime calculations.