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Graphics were cool, and I liked the originality of the story. It has been mentionned before but the white outline constrasts with the rest of the art, although having it to distinguish enemies was a good idea.

Had a lot of trouble with playing it, such as taking damage out of nowhere, invisible enemies and getting stuck in walls. I also noticed some things that I guess weren't intended, such as arrows still dealing damage to enemies once on the ground, since they're solid I could also use them as platforms to get to some places.

I like the concept, and I understand this was a jam game, but it has a lot of potential. Just a couple bugs to fix.

"since they're solid I could also use them as platforms to get to some places."


Hey thanks for playing. I will say that this was 100% intended! I believe strongly in a multi purpose design philosophy so not only can you use arrows to kill enemies but also as you say platforms to get to certain places.

When I encounter a bug, I say it's a feature. Jk, this is very cool lol