Graphics were cool, and I liked the originality of the story. It has been mentionned before but the white outline constrasts with the rest of the art, although having it to distinguish enemies was a good idea.
Had a lot of trouble with playing it, such as taking damage out of nowhere, invisible enemies and getting stuck in walls. I also noticed some things that I guess weren't intended, such as arrows still dealing damage to enemies once on the ground, since they're solid I could also use them as platforms to get to some places.
I like the concept, and I understand this was a jam game, but it has a lot of potential. Just a couple bugs to fix.