The danmaku game with the powerful art and sound!
It's pretty fun. I feel that some of the danmaku is questionable (especially all the wide aimed bullets during the stage), but you played it safe and made it very fun by giving the player a very powerful shot that cuts a way through the slowly approaching spam of bullets.
It's not entirely perfect, though. The smallest bullets are hard to see. I have no idea how to build shine, but I almost always seem to have it when I need it, but not always always. And why is the score multiplier ticking down during both boss battles and conversations?? Not even Mountain of Faith with its strict Faith system was so cruel! I'm also not sure if there is any good way of increasing the multiplier apart from just killing everything, but it's not like I thought too hard about the game and experimented with the scoring system. I might also have overflowed the shine meter by not using it against the boss for a long time, but I don't really understand the system enough. I just know I didn't have my trust shine even though I had filled the meter and seen it go from full to zero.
Also, I realize "bad art lul" is convenient from the point of view of a jam, but I think your sprites are pretty cute, and I'd love to have seen you do your best with the portraits.
All in all, a fun and cute game.
My best score: 239 506 000 000 (why so many zeroes??)