Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

wriggle's unwriggleable nightView game page

touhou pride jam 3 entry featuring wriggle nightbug
Submitted by ~✨~ magicalfeyfenny ~✨~ — 1 day, 5 hours before the deadline
Add to collection

Play game

wriggle's unwriggleable night's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#133.2353.235
Narrative / Writing#153.0003.000
Use of LGBT Themes#193.1763.176
Audio#202.4122.412
Visuals#222.8242.824
Concept#223.0593.059
Overall#222.9512.951

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
magicalfeyfenny

Streaming Permission

Leave a comment

Log in with itch.io to leave a comment.

Comments

(+1)

what

I didn't really figure out what the Shine does so I just rolled with it. It's a nice shitpost, maybe too nice even: the colours are all so vibrant it often gets hard to tell the bullets from the background and from the other bullets and even from your own big flashy bullets. And when you figure it out, tthe game was all "just stream".

I included this game into my showcase of the Jam. Also not that it's a bad thing but I did feel my brain shutting down. :D
https://youtu.be/QJnqeaYY4Xk?t=2828

Jam HostSubmitted(+1)

stage gameplay was a bit overwhelming at first but got significantly easier once i remembered how to press X before getting hit; found dodging nue patterns most fun; did feel like most of the patterns were streaming-based tho

sound effects being spoken "pew" and "bzz" and "oh no" was pretty gr8

nya/10 amulet sprites called me 22/7

Submitted(+1)

This game is a bit hard on my end, and some attacks seems impossible to dodge?  I may be wrong and not fluent in the shmup language.  I ended up bombing my way though and it seems like the intend way to complete this game? 

Anyway, one thing I really like the the tone of the game, the art, music, writing and sound effect is very cheesy and playful and it all goes together really well.  while the writing is a bit memey I do enjoy it. 

Developer (1 edit)

some of the patterns were definitely uh weird i was trying out a new way of writing bullet patterns and i think i was a bit harsh on some of the streaming patterns. the intended way is grazing for shine charges and bullet-cancelling during shine, but i didn't playtest everything super well

my partner actually suggested making it really shitposty to me bc they saw i was struggling a bit with scope creep and i'm glad so many people liked it

Submitted(+1)

ahh, no wonder death bombing worked so well. It boosts my shots too be able to cancel bullets. Now I think about it it a very clever mechanic, just needs better execution, and maybe not so dense bullet streams.

Submitted(+2)

This is like... Sweet Wriggle And Hella Mystia, or something. The mood I get from the music/drawings/dialogue together is like some kind of deepfried neural net sitcom episode. It's beautiful. While I wasn't actually able to beat it, it was still really funny and I love it. Also details like the grazing or the Wriggle portrait in the top left are unironically quality.

Overall, I give it a sip out of soup.

Developer (1 edit) (+1)

4 byakuren sunglasses out of placeholder nue

Submitted(+1)

As terrible as I am at this game, I sure had fun! Wriggle really wants Mystia back badly enough to get through that shitstorm of bullets

Submitted(+1)

The danmaku game with the powerful art and sound!
It's pretty fun. I feel that some of the danmaku is questionable (especially all the wide aimed bullets during the stage), but you played it safe and made it very fun by giving the player a very powerful shot that cuts a way through the slowly approaching spam of bullets.

It's not entirely perfect, though. The smallest bullets are hard to see. I have no idea how to build shine, but I almost always seem to have it when I need it, but not always always. And why is the score multiplier ticking down during both boss battles and conversations?? Not even Mountain of Faith with its strict Faith system was so cruel! I'm also not sure if there is any good way of increasing the multiplier apart from just killing everything, but it's not like I thought too hard about the game and experimented with the scoring system. I might also have overflowed the shine meter by not using it against the boss for a long time, but I don't really understand the system enough. I just know I didn't have my trust shine even though I had filled the meter and seen it go from full to zero.

Also, I realize "bad art lul" is convenient from the point of view of a jam, but I think your sprites are pretty cute, and I'd love to have seen you do your best with the portraits.

All in all, a fun and cute game.

My best score: 239 506 000 000 (why so many zeroes??)


Developer (1 edit) (+1)

huh, the multiplier does go down during cutscenes. i uh didn't intend that, i only intended the 'going down during bosses' part...

so the way you gain shine is by damaging enemies (especially at point-blank range) and grazing bullets, and you have a fairly wide graze radius. when you use it, all full stacks are consumed at once for a tiered boost based on how many stacks you spent. all enemies also gain a similar buff that's also proportional to the tier of the boost. shine tier affects damage, bullet size, and the number of bullets the center shot will cancel. each cancelled bullet decreases the center shot's damage.

if you have at least one stack of shine or one bomb, you can use it in response to a bullet that would kill you. if you do, you spend all of that resource at once, and what comes out is maximized in power (for bomb it's a special deathbomb, for shine it's a tier 3 shine buff). if you're already in shine mode, you have to spend bombs. using a bomb at any time cancels shine mode

multiplier increases by cancelling bullets and killing enemies. if you have a shine buff active, both score gain and multiplier gain get an additional multiplier. if you bomb or die, it decreases. so basically to score high you want to graze to get single shine tiers, spend them on max-tier shines by getting hit, then survive the shine while cancelling as many bullets as possible and making sure you get at least one shine tier by the end of it to rinse and repeat.

once while testing i accidentally set nue's penultimate attack to fire the pink blades way more often than it should ahve and this was the result

Submitted(+1)

Thanks for the write-up! That's a pretty cool system, and very ambitious for a jam game of this scope. Maybe this was secretly the Best Game all along? I more than doubled my hi-score, which is now 515628478020.
I wish there was an audio cue for when the level 1 Shine gets ready, but I usually get enough meter that it's not a problem.


Developer(+1)

i blame too much dodonpachi i basically went all in on making the systems then realized with like a day to go i needed actual content, then rushed to get that finished, submitted it, then realized the timeline got extended >.<

Submitted (1 edit) (+1)

this shot type is so off the shits its insane. wide as balls unfocused and shotgunning better than marisa ever has focused. no idea what the hell is up with "shine" but i know it makes wriggle nuke patterns harder than momoyo's card does in unconnected marketeers. its ballin

rest of the game is funny too

edit: actual review: patterns are cool lotsa streaming bullet visibility is not the greatest but the hitbox does a cool glow and the bullets themselves all look neat even if some are hard to see

Developer

you get even more shine when you point-blank shotgun uwu