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Hm, definitely seems like a coll idea and  it truly was a good game!
But the problem for me was, the light around the guards is bigger than portrayed, so i was getting really annoyed at the start and had to really get used to the distance.

But was fun!

Yeah a few people I’ve had try the game told me the same thing… It’s actually not bigger, I swear! If you increase your brightness to the maximum, you’ll see, it might be subtle, but the light goes a bit farther than without the brightness.

I could have made it smaller though, but in some edge cases it meant that the player would be partially in the light but still not detected, given that I do my raycasting from the centre of the sprite.

Thanks for your comment, it’s good feedback!