Yeah a few people I’ve had try the game told me the same thing… It’s actually not bigger, I swear! If you increase your brightness to the maximum, you’ll see, it might be subtle, but the light goes a bit farther than without the brightness.
I could have made it smaller though, but in some edge cases it meant that the player would be partially in the light but still not detected, given that I do my raycasting from the centre of the sprite.
Thanks for your comment, it’s good feedback!