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(+1)

Lovely little story game! The random events do give off a feel of every run being a little different. The UI is clean and the music is pleasant.

  • Opening and closing text disappears on it’s own after some short amount of time. In general, it’s too short, and I’m sure most people wouldn’t have a problem with it, but for slow or distracted readers it might be a little issue. I’d suggest keeping the text on the screen until the user clicks it away, much as is being done in the game itself.
  • The window showing the stars is a nice touch, but it definitely needs to be used way more. It’s just one image at the moment. At least a single image for the event currently going on would be cool. Like, a image of a wormhole for the wormhole event, or a derelict ship for the derelict ship event… you get the idea. (I did see you responded to this particular point on discord, but felt I’m putting it in my written comments just for completeness :) )
  • Between each event, the screen fades to black and immediately back in again. Over all, this doesn’t harm anything or take away from the game, but it is kinda unnecessary.

Over all I really think this is a nice story game. I’m not totally sure of how many events are in the game (I think there were four or five before I came to a successful end), but if you added a score or two more, then you’d have a wonderful choose-you-own adventure or Oregon Trail like game on your hands!

(+1)

Thank you so much for your detailed feedback! We appreciate it a lot

I'm still surprised many like you like the UI (because I made it myself, and I am no artist)

About your points:

- I agree the text should wait for input, but I implemented most of that on the last hours and did little to no testing because I wanted to get done with all of that. Anyways I will fix it after the jam

- About the window, like I said to you on discord, that was the plan, but again I had no time left to implement all of that (and also we had no artist).

- That's a valid point, what I intended to do was to give the player the sensation of "some time passed, you are woken up again to make another desition" but it's true it wasn't clear enough, I think its mostly due to the almost static UI

Currently there are only 6 events, counting the intro and the good ending (wich triggers if no other event is available)

We all liked how the game turned out so we are planning to extend it with many more events and other stuff (probably minigames) that I did not have the time to implement, so we welcome you and everybody else to check on it in the near future

Thanks again for playing it!