Choosing sight as what's scarce is a neat idea, but how the player is positioned in the camera unfortunately made it so the obscured view didn't make much of a difference. I've also hit a glitch where the spinning obstacles pushes the player into wall, making it stuck and get an insta-game over.
Viewing post in ScreenSaver jam comments
Yes, this was my jam partner and I's first attempt at making a game, and our first time using Godot. We didn't have a lot of time to polish and wanted to make sure we executed on the theme at least, but there are definitely a lot of improvements and tuning that needed to be made. It was a lot of fun to make though!