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Super fun to play, super clean visual/audio design! Tuning on jump hight, game speed and resource management landed on a really good spot too. Great job on that one.

To give some useful construcive feedback: I felt a bit disapointed about how little my final score was celebrated, especially if I made a new personal best. If you're planning on doing a post-jam version, milestone goals to work towards would be a great addition. I really like the idea of blocks giving more points based on hight to reward risk-taking. A combo-system would be a great addition to the score maths imo.

I did feel like there is kind of a thematic disconnect between rabbit jumping around and "slashing"?  Maybe I'm just overthinking it though, it's an arcade-style game after all.

As for the actual gameplay, the purple pickup might as well be an insta-kill. Making all boxes purple is almost impossible to recover from as far as I could tell. Apart from that its tuned very well and really isn't missing much polish.

(+1)

Thanks for the awesome feedback! I like a lot of these ideas! :D

Not sure how in-depth I might go post-jam. Still haven't decided if I want to even really pursue it post-jam or just use it as more of a learning experience. Personally, it was more of a hail-mary last-minute idea that I threw together in a little over half a day total (started it when the submission due dates started). 

If I do decide to pursue it though I will absolutely take your advice into consideration! Thanks so much for the response and critique! :D

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Damn, I wouldn't have guessed. The game seems very clean for being put together in such a short timeframe (considering there were no rules against starting to work on your game way ahead of the actual jam, which is really odd btw).  Music was pre-existing though, was it? Sounds really good

(3 edits) (+1)

Nope. Everything from scratch except the input system, some scripts, and a few sounds. I composed the music myself. (Music was my #1 well before games. Haha)

Thanks for the kind words! I had started on another project with a friend 2 weeks before the jam submission dates but it fell through due to life so I just quickly slapped this together so I could at least say I entered. Haha.

Edit: I forgot, I did use a loop I had on my computer for the lead sound in the music (royalty-free commercial use).  Everything else though was all me. :P