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(+1)

no SFX 😢 really pretty lighting and smart gameplay though :D. I feel like this is a really good concept, but when player movement and platform movement clash, it feels like an unnecessary thing you need to monitor. Great game, and definitely something I would like to see further development in :D.

Hey, thank you for feedback! As I already mentioned in another answer to a comment - due to my own personal time constraints and this being the first project in which I would have implemented sound I wasn't able to get SFX and a theme for the game working. As of right now I already have an updated build of the game with sounds, it just isn't downloadable yet. 
Could you elaborate what you exactly mean by saying "it feels like an unnecessary thing to monitor"? Do you mean that it was just too difficult or that it felt "unnecessary" in a way? It was kind of my plan from the start to couple both things together, because it made more sense with the one button theme and I thought it would make for an interesting puzzle mechanic.

when you move platforms, it also made the player go towards your mouse, and it didn’t feel intentional because the levels aren’t really made around that. I feel like the theme effected this idea way more than other ones. I hope you continue the idea, because it is a pretty cool concept.