when you move platforms, it also made the player go towards your mouse, and it didn’t feel intentional because the levels aren’t really made around that. I feel like the theme effected this idea way more than other ones. I hope you continue the idea, because it is a pretty cool concept.
Amoozed
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Regarding the spelling of potions, we have considered something like that. However, after the jam, we decided that we would expand the game. That would mean things like enemies dropping coins, adding a shop, and more items. We have thought about spelling potion, but decided against it. I think that maybe when using an item, depending on the quality of it, you must enter a random set of letters. (to use a small potion, spell "qre". to use a medium potion, spell "abaz") what are your thoughts
basically, you hold down space or click(based on what you chose in settings). There is a progress bar over the player that fills up while the button is held. completing it registers a space, and if you don't, it registers a dot. after you finish typing a letter, wait one second for the game to take in the morse and display it on the screen. You must have selected the animal first, so you target whatever animal has a red border around them. I really hope this helps. I think we should probably flesh out the tutorial when we continue development of this game. thankyou for the feedback, though :D