Graphics looked fantastic, the atmosphere made me fear the monsters. I don't know what caused the monsters to aggro however, and the dice felt like it was an afterthought.
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Thanks for feedback! The monsters aggro at random and the chance depends on your current ammo count. I wanted to make them unpredictable to require a quick reaction, making encounters more stressful and scary. The dice mechanic was there since the prototype, but I was struggling to make it feel meaningful and not too intrusive.