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Graphics looked fantastic, the atmosphere made me fear the monsters. I don't know what caused the monsters to aggro however, and the dice felt like it was an afterthought.

Thanks for feedback! The monsters aggro at random and the chance depends on your current ammo count. I wanted to make them unpredictable to require a quick reaction, making encounters more stressful and scary. The dice mechanic was there since the prototype, but I was struggling to make it feel meaningful and not too intrusive.