That's impressive to say the least, congratulations on making so much in just 3 days. You could expand on it after the jam, I see potential here. One thing you could improve is feedback after hitting enemies. There is a slight red glow, but it's barely visible. Some particles or, if you had more time, animations for the enemies getting hit would make the game a lot juicier. Otherwise great job!
Bazyleeshek
Creator of
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Thanks for feedback! The monsters aggro at random and the chance depends on your current ammo count. I wanted to make them unpredictable to require a quick reaction, making encounters more stressful and scary. The dice mechanic was there since the prototype, but I was struggling to make it feel meaningful and not too intrusive.
Thanks for feedback! I'll try to lower the difficulty in my free time, then add a link for the new version. About the flashlight direction, I tried something like that at first, but changed it to as it is now. It feels better to me, but looks like it's a matter of taste. As for the direction to where the next light is, there is a path on the ground that leads through all the lamps all the way to the saloon. If you couldn't see it, you can increase the brightness in the settings. Cheers!
I tried to make some music, but couldn't come up with anything decent in time. I see how shooting sounds could get tiring after a while, I could randomize the pitch for some variety. You have to beat 5 waves of enemies during which you have to die 5 times, though I agree the tutorial could be better. Thanks for the detailed feedback!