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Bazyleeshek

145
Posts
1
Topics
29
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3
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A member registered Jan 19, 2021 · View creator page →

Creator of

Recent community posts

That's impressive to say the least, congratulations on making so much in just 3 days. You could expand on it after the jam, I see potential here. One thing you could improve is feedback after hitting enemies. There is a slight red glow, but it's barely visible. Some particles or, if you had more time, animations for the enemies getting hit would make the game a lot juicier. Otherwise great job!

Great game! Reminds me of that RE7 cut content. Congrats on making all the animations in just 3 days

Really cool concept with simple, but good looking graphics.  The hard mode is brutally hard, but it's called hard for a reason. Good job!

Love the art

Wow, that's quite hard. Pretty cool use of the limitation

The concept is interesting, but the long unskippable dialogue makes the game quite tedious once you fail. Next time you could add an option to skip dialogue line by line. Still, the concept is solid, with a bit more polish you could make it better

SImple, but well executed concept. The background is a bit trippy, but besides that the game looks and plays good

Thanks for feedback! The monsters aggro at random and the chance depends on your current ammo count. I wanted to make them unpredictable to require a quick reaction, making encounters more stressful and scary. The dice mechanic was there since the prototype, but I was struggling to make it feel meaningful and not too intrusive.

Thanks for feedback! I'll try to lower the difficulty in my free time, then add a link for the new version. About the flashlight direction, I tried something like that at first, but changed it to as it is now. It feels better to me, but looks like it's a matter of taste. As for the direction to where the next light is, there is a path on the ground that leads through all the lamps all the way to the saloon. If you couldn't see it, you can increase the brightness in the settings. Cheers!

I see, I'll try to make it more managable and add a separate download. Thanks for feedback

I like it! The idea is interesting and the atmosphere is great. Good job!

Really interesting mechanics executed well, good job!

Thanks! Actually I made an exit button, but forgot to update the build

Really interesting concept, the art is also fitting. Too difficult for me, though

Very fun and unique game, you did a great job on the ball's physics :)

Thanks for feedback! In my previous games people were saying they were too hard, so I've decided to make this one easier. Guess I can't please everone, haha. I'll add more varied shooting sounds in my future projects

 I tried to make some music, but couldn't come up with anything decent in time. I see how shooting sounds could get tiring after a while, I could randomize the pitch for some variety. You have to beat 5 waves of enemies during which you have to die 5 times, though I agree the tutorial could be better. Thanks for the detailed feedback!

I'd say the gameplay is a bit lacking, but the art is amazing, good job!

Thanks for feedback! I wanted to do some sort of a boss fight, but I was running pretty tight in terms of time, so I decided to just make it a sequence. About the post processing, you can adjust it in pause menu by pressing "p". Cheers!

I remember this from discord! It might not have a lot of gameplay, but the graphics are gorgeous, good job!

I like the art and sounds, the controls are pretty difficult, though. Overall good job!

Pretty cool game! Reminds me a bit of super hexagon

Really cool idea for a puzzle

Great art! Really enjoyed this one

I like how it fits the theme, pretty creative!

Oh, I remember this from discord! The game has surprisingly many levels for a 3 day jam, good job

Nice job! Reminds me of Transformice

That's neat! I really like the procedural animations

Great job making a turn based combat system in just 3 days. Also I really like the artstyle. Good job!

I like the player animations. The background distortion is a bit too strong, though

Thanks for feedback! The counter is on the left of the health bar, the glowing dots represent your deaths. Now that I think about it a simple counter could be more intuitive

Pretty fun game! It might not be finished, but it's really polished for what it is! Clearly you've spent a lot of time on the cutscene, so my advice would be to focus on completing the game, and the if you have some time left make cutscenes, menus etc. Good job and keep going!

Thanks! Glad you enjoyed it

I'm not sure what the problem is. Did you manage to get it work?

The art looks really good and the movement feels smooth, well done! Also, I see we had the same idea :)

I like it! The idea is executed really well and fits the the,e. I have one minor complaint, though. When you dash in your "floaty form", the sound is a bit off. It sounds like it plays on one side louder than the other. Other than that the game is juicy and feels very polished, good job!

Nice job! I like the art, the concept wits the jam. One minor criticism is that the camera tends to jitter after respawning, otherwise good job!

Very interesting concept and great implementation, good job!

Amazing art!