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Yeah, so, the narrative and backstory are lovely, and I like the atmosphere of the game. The music really adds to it. As for the gameplay, the collisions are a little bit fiddly, and the circular hitbox doesn't go well with the precision platformer and fast movement of the caracter. The visuals are very pretty, but are a bit desynchronized with the gameplay. The walk/run cycle doesn't really work out with the speed of the player character, for example. The concept of the game is interesting, though. If you continue to work on it, I would love to see the result. Fantastic job!

I'd like if you check out my game, too, if you can!

(+1)

Great feedback! Character movement is so hard and I totally agree about making it better! I used a capsule collider only because when using a box collider, randomly our character would get caught on the ground. I can look into making the bottom more curved, but still flat. 

Interesting to hear the animation doesn't seem to align with walk/run, we will look into that, thank you!

If you have any tips on cleaning up character movement, let me know!