Really fun game! Liking the combination of Anno/Settler style cities with Factorio engineering.
Here's what I noticed:
- It took me quite some time to get started since I directly need to make Bread/Pork/Beer. Maybe some softer unlocking mechanism would be useful here. Like, in Factorio you just really simply start out mining and making some plates and directly with full circuit assembly.
- Sustaining more and more people seems to be the goal of the game. But sadly having more People doesn't do anything which kind of feels unsatisying.
- Any plans for stuff like maybe yields on the tiles to force some planning of the farms?
- I would rename "Build Farms" to "Build Fields". I had to intially search a bit around on how to build fields.
- Deleting a farm should probably delete its associated fields.
- Production buildings definitely need to tell me their production times! I don't know if I can use a 2:1 of farm/production building or not unless I place it.
- Would be cool if I could place a building or merger ontop of a belt and it would just be connected instead of first having to delete the belt.
- Feels a bit weird for Taverns/Markets being capable of supplying any number of people over any range
Bug:
- Built a House and a Farm, then pressed "Destroy" on the House and the game crashed.