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Thanks for the feedback, I was definitely going for a Anno/Factorio crossover with this game.  as for your points.

  • the complexity of the production lines will scale with your progress through the game.  More production lines, simple and complex, will be added.  I was a bit limited for this demo day because of features that haven't been added yet.  
  • Having more people will lead to higher tier houses which unlocks more stuff.  It will take a bit more time to add.
  • I'm planning on adding biomes with the map generation in the future and certain crops will have to be planted in the biomes they grow best in.
  • That's a typo, I'll fix it
  • Definitely
  • A better UI with more information is on the todo list
  • A convince feature ill add
  • The range is limited based on the length of the road, you must not have built a large enough city to find it.
  • Ill fix this bug

What about production buildings needing workers? I think that would immedieately increase design complexity without needing to add more assembly lines.
If you implement tiering + biomes + workers I think you can get a great MVP going.