Hey there, your game looks really interesting and fun but unfortunately I can't get it to run. Not sure if it is helpful information for you. I am able to get to the main menu (awesome background btw), and I can click any button to continue, but then when I try to choose single player/multiplayer/quit, none of the buttons work and I have to alt-f4 out of the game. Tried using the arrow keys and various keyboard buttons, but not luck. I'm on win10 and have run plenty of other Unity games without issue. I thought it was because I have a 4k display with my display scale set to 125%, thinking maybe something with the scaling was messing up mouse detection, but I tried relaunching the game multiple times with different scales and resolutions and still have the issue. I also tried re-downloading the 64bit zip and that had no effect. Anyway, just thought I'd let you know in case it helps. Would love to give your game a try :)
Thank you for letting me know, that is very helpful. Last patch was all about improving controls so something might have come undone. Unfortunately I’m away on vacation and won’t have access to my computer until mid next week, but here are a couple of steps that might help you get past the main screen in the mean time:
If your mouse appears on screen and you hover over the options, do they get hilighted? If not try switching from using keyboard to mouse and back until the UI focuses on one of the elements.
If you have a controller, plug it in before starting the game and move the joystick. It should automatically snap to the single player option for you to click. If that doesn’t work try switching between the mouse and joystick. One of them hopefully will be able to focus on one of the buttons.
Sorry for the inconvenience, I’ll try to patch it soon!
Nice, looks like the controller worked, so I got to play! Really fun game. The throwing mechanic feels really good, and so does the catching. I definitely need to practice to be able to play when there are enemies, that got chaotic really quickly! Love the vibe though, art is really nice, music is really good, too. This might not be what you are going for, but I wouldn't mind having like a "peaceful" mode where you are just playing the frisbee golf game without monsters. It was challenging enough just trying to get it around the level without having to also fend off enemies :D, but maybe also difficulties with a slower progression would be nice. Overall though, glad I got it working. Nice job!
Very glad you got it working :) Thank you for the feedback and the kind words. I agree, the enemies were an early concept that seemed like a good idea before I had a better understanding of what the game was. I’m starting to notice that peaceful is a word that several people that play have been saying so I will definitely consider leaning into that as a design pillar. Out of curiosity, what was your favourite level and have you tried multiplayer? I wonder if the vibe will change if you play with a friend.
No problem! I got "peaceful" from minecraft which let's you play with no enemies. I actually didn't make it super far, I got stuck on the 3rd or 4th level where you go inside a long building with stages and there's an end boss with spikes in the middle. I tried for probably 5 to 10 minutes and gave up. I really liked level 2 where it first introduces enemies (slowly) and you have a few obstacles including water, that was more what I was expecting. I didn't play with anyone, but I can see that being easier and more fun!