Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you for letting me know, that is very helpful. Last patch was all about improving controls so something might have come undone. Unfortunately I’m away on vacation and won’t have access to my computer until mid next week, but here are a couple of steps that might help you get past the main screen in the mean time:

If your mouse appears on screen and you hover over the options, do they get hilighted? If not try switching from using keyboard to mouse and back until the UI focuses on one of the elements. 

If you have a controller, plug it in before starting the game and move the joystick. It should automatically snap to the single player option for you to click. If that doesn’t work try switching between the mouse and joystick. One of them hopefully will be able to focus on one of the buttons.

Sorry for the inconvenience, I’ll try to patch it soon!

Thanks for the reply, I'm glad it is helpful! No, when I hovered the mouse over the options, they didn't highlight, which seemed like a warning sign. I'll try your suggestions and see if that fixes the issue. Hope you have a nice vacation! Thanks! 

Of course! And yeah that’s definitely a warning sign, might have something to do with your resolution / screen size configuration hiding the button element somehow. Hope you have some luck with the joystick in the mean time! 

Nice, looks like the controller worked, so I got to play! Really fun game. The throwing mechanic feels really good, and so does the catching. I definitely need to practice to be able to play when there are enemies, that got chaotic really quickly! Love the vibe though, art is really nice, music is really good, too. This might not be what you are going for, but I wouldn't mind having like a "peaceful" mode where you are just playing the frisbee golf game without monsters. It was challenging enough just trying to get it around the level without having to also fend off enemies :D, but maybe also difficulties with a slower progression would be nice. Overall though, glad I got it working. Nice job!

Very glad you got it working :) Thank you for the feedback and the kind words. I agree, the enemies were an early concept that seemed like a good idea before I had a better understanding of what the game was. I’m starting to notice that peaceful is a word that several people that play have been saying so I will definitely consider leaning into that as a design pillar. Out of curiosity, what was your favourite level and have you tried multiplayer? I wonder if the vibe will change if you play with a friend.

No problem! I got "peaceful" from minecraft which let's you play with no enemies. I actually didn't make it super far, I got stuck on the 3rd or 4th level where you go inside a long building with stages and there's an end boss with spikes in the middle. I tried for probably 5 to 10 minutes and gave up. I really liked level 2 where it first introduces enemies (slowly) and you have a few obstacles including water, that was more what I was expecting. I didn't play with anyone, but I can see that being easier and more fun!

Ah, yeah that enemy is a struggle haha. There’s actually very few enemies in the later levels, (from 5 and up). Instead I just focus on introducing 

Ah, yeah that enemy is a struggle haha. Actually there’s no more enemies from level 5 on I believe except for a small skirmish in one of the levels. From them on it’s all new mechanics and level challenges

Oh cool, I'll give it another try when I get the chance and see if I can make it to level 5.