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(+1)

Game Title/URL: https://leo-calil.itch.io/void 

Pitch/Information: A time-puzzle game, where you have to leave a maze with very little light and time runs short very fast if you loose yourself.

I'd like feedback on: 1 - Overall difficulty, I believe it may be too challenging. 2 The gameplay may feel too boring, so I would like to know that, if you felt challenged and entertained. 3 - Other than that, any other feedback is appreciated as well :)

I need help on: I struggled with the transitions and how to make the game 'smoother', lets say. I attempted to have it done at the end and it was harder for me than I expected.

I like the idea of the game a lot. I found the game great to play but there are some points that I think can improve the game a lot.

Pros:

- The music was amazing I loved it. Even the whispers were great when you collect the lights.

- Simplicity of the UI and how text appears on the right whenever you collect a light.

- The overall graphics of the game, I found it to be very suitable for this game.

Cons:

- When I made wrong turns, sometimes I couldn't make it back in time to make another turn so I wanted to restart the game and there was no pause menu. Adding one would be great. I believe in Unity you would use "Time.timeScale = 0;" to pause/freeze the game.

- To me I found the level to be too big and not enough time to explore.


Areas of Improvements:

- For the main menu of the game you could improve it a little bit by adding some highlights on the text that you hover on. Making it glow a little bit or something like that.

- If you wanna keep the level to be big or maybe make the level bigger you could add some indications for the player on whether the player is going in the right direction or not. I was thinking maybe at first slow light flashes (the light on the player starts flashing a little bit. Maybe once every 0.5 seconds) and then the number of flashes increases the more the player keeps going in the wrong direction.

- You also could make more levels by making them procedurally generated.


Overall, I loved the game and found it entertaining and challenging :)

(+1)

Thank you for the feedback!


Regarding the points you highlighted, indeed both the restart menu and the amount of time available I considered while making the game, however, I was keen on making it challenging, and decided to launch it this way. I see now that it can get frustrating, and that is definitely a matter for improvement!

In a way, every light indicates you are in the right path, and some of them have tips on where to go, and where not to. That is also something that can be improved and I can think on something!


Again, thank you for playing 'Void'!