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(1 edit) (+1)

Very Nice! I also made a game in Pico8 for this jam, So I know how tricky it is. The graphics and animations look very nice! I am a little confused on how/if you can aim. My shot seems to always go to the top right of the screen.

I would also add collisions with the ground. In Pico8, you can use the mget() function to get the data of the map tiles in a certain spot. You can make something that prevents you from moving down if there's a ground tile under you with this.

Thanks for your feedback! You aim to the left or right depending on which direction you're moving. I was thinking of having some indicator that would show it but felt it was a bit difficult to do it nicely within the resolution limits. 

About the ground collision. I didn't want to have the collision exactly on the ground as I didn't think it would feel "bubbley" enough(whatever that even means). The collision is actually below the ground tile and I made it so it will bounce you back if you go below it. Wanted to give the player a bigger area to move around in as well because of how the bubble-shot moves. I didn't know about that function though, so thanks for that! Might try that out next time I make something in PICO-8. :D