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I am a sucker for short, narrative experiences, as well as this beautiful minimal pixelart. I would love to make a game in the same style, but I always get caught up in making too many details. 

I get where you were coming from with the narration, but it felt a bit too on the nose, because I couldn't even make the decision to engage in the enviroment in any other way then intended, which means I didn't even had the chance to treat anyone better. I guess it was a limitation caused by the time constraints, the liniarity helps to keep the message precise though. 

All in all an amazing entry, love the artstyle and enjoyed the details when speaking to every npc the game offers. 

Thank you for the constructive feedback! It's funny because 'too on the nose' were the EXACT words I said to my wife yesterday as one of my concerns. Unfortunately, due to unforeseen work commitments, I only had a few hours (8 or so) to make the game, so all the dialogue was written more or less first time, as it came into my head. I only had time for two passes for grammar checking! >.<

I also really wanted to add more agency for the player, but in Bitsy it's very time-consuming  so it didn't make it in :).

Thanks again!