the game really grabbed my attention at first sight
it's a simple game, not much gameplay, and challenges there, but the game is so heavy on my laptop and it's shouldn't be, just read a bit about optimization and you will be good.
Viewing post in Tomb Descent jam comments
Yeah I will be optimising it along with fixing some bugs this week, it was the first time I've used Unity's HDRP so I didn't get a lot of time to look into optimisation. Our original idea was to procedurally generate the levels so we would need to find a way to handle the lighting without losing atmosphere. Could use baked lighting if the levels will be static though, again something I will look into this week.