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(+1)

Yeah I will be optimising it along with fixing some bugs this week, it was the first time I've used Unity's HDRP so I didn't get a lot of time to look into optimisation. Our original idea was to procedurally generate the levels so we would need to find a way to handle the lighting without losing atmosphere. Could use baked lighting if the levels will be static though, again something I will look into this week.

(+2)

Nice work

And good luck with the polishing