No just this submission. I can't see a duplicate anywhere, where have you seen two?
Satheon
Creator of
Recent community posts
Hey, glad you like the aesthetic and atmosphere as we put a lot of time into that side of things. We plan to add more features and improve the game after the judging period is finished. Do you have any recommendations on what needs to be made clearer? - There are tutorial messages in the first room that explain most of the mechanics.
Hey, I'm glad to hear that you like the visuals, I think Oliwia did an amazing job with the 3d models/textures in the time limit. I could look into the held items sizes/placement during polish. In terms of music we had only thought to add a basic background soundscape as neither of us are very experienced when it comes to music, I think it works ok currently but we could look at improving it when we do more with the game.
Yeah I will be optimising it along with fixing some bugs this week, it was the first time I've used Unity's HDRP so I didn't get a lot of time to look into optimisation. Our original idea was to procedurally generate the levels so we would need to find a way to handle the lighting without losing atmosphere. Could use baked lighting if the levels will be static though, again something I will look into this week.
Yeah the particle opacity behaves weirdly on the torch as I set the held items to always render in front of everything else to prevent them clipping through walls when you get too close, didn't have time to look into a solution for this but I will see if I can fix it this week. Thank you for playing and the feedback! :)