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(+1)

It was a lot of fun, with a little polishment it will be great, so I’ll just be nitpicking in my feedback. The jump’s pretty simple, and that’s fine. But for a tight platformer, controlling the jump it’s pretty useful. You could also make the hitboxes of the ghost match the sprites when they are spawning. The full hitbox, when they are tiny it’s pretty harsh. Besides that, really fun!

(+1)

Thank you very much for the feedback.  I'll get onto fixing the enemy hitboxes and polishing off the jumping mechanic. Cheers >:D