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A jam submission

Tele-One-PortView game page

Submitted by Less than three — 3 hours, 13 minutes before the deadline
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Tele-One-Port's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#482.7953.125
Overall#572.7953.125
Audio#602.4602.750
Visuals#642.6833.000
Gameplay#642.3482.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Number in team
2

Does your game include art/sound packs or pre-prepared code?

Yes

If yes, please provide the source of the packs used
light rain looping - https://mixkit.co/free-sound-effects/rain/

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Comments

Submitted (2 edits) (+1)

Good game! Not much of a platformer myself, particularly hard ones like this. It controls nicely enough and the levels are varied and well done, but I do have gripes here and there.

SFX for jumping would probably be nice. Ghosts having a bit more tell before they appear would also be good or else they'll just blind side you. Restarts should be quicker and automatic rather than having to press try again, it slows us down slightly with that extra step. A game like this should also have a level select just so we can go back to where we left off instead of right back at the beginning.

The graphics and lighting is very nice, the levels I got through were very nice and well done, the steady ghost sounds are good for timing purposes and movement is precise, I did like the menu's sliding across, though it was a tad slow. Good job on the game!

Developer(+1)

Thank you very much for the feedback!  I really appreciate it! >:D

Submitted(+1)

Good game, I agree that the jump could be refined but good fun to play if not frustrating at times. (super meat boy vibes)

Developer

Thank you for the feedback!  I'm still working on the jumping animation it will be finished soon hopefully >:D

Submitted(+1)

It was a lot of fun, with a little polishment it will be great, so I’ll just be nitpicking in my feedback. The jump’s pretty simple, and that’s fine. But for a tight platformer, controlling the jump it’s pretty useful. You could also make the hitboxes of the ghost match the sprites when they are spawning. The full hitbox, when they are tiny it’s pretty harsh. Besides that, really fun!

Developer(+1)

Thank you very much for the feedback.  I'll get onto fixing the enemy hitboxes and polishing off the jumping mechanic. Cheers >:D

Submitted(+1)

That jump mechanic needs some polish, it feels very unnatural. Good work on the pixel art. In one of the later levels I kept glitching to the wrong section and landing me on the spikes or the ghost. But, you did pretty well overall considering the number of levels you had. I'd polish the mechanics quite a bit and maybe add some sound. Good Job.

Developer

Thank you so much for the feedback!  I'll get onto fixing the jumping mechanic.  Could you expand on the level that you kept glitching on because I'm not sure what you mean.  Cheers >:D