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Good game! One use plastics is an interesting take on the theme as a descriptor rather than mechanical function.

Like it's been mentioned before, but smaller items generally need to have bigger collision boxes to pick up at all, especially when the belts get faster and more numerous. The small size of the cursor's selection area is a little annoying too, it'll be nicer if it wasn't so precise I think, either that or today my dexterity is down.

Since we're dealing with physics objects there's not much we can do, maybe an invisible wall to prevent objects just falling off the belt and into a bin nearby which happened a fair few times. 

Great job on the game!

Thanks!

We retouched the scale and collisions of the objects for the polished version. 

Yes - to prevent items dropping off the belt, rails probably need a 1:10 (Very thin wall) kind of invisible collision on each side, then are given layers which only interacts with items that are not yet dragged with mouse. As items would still need to cross the invisible collision if player picks them up. Sadly, it seems to be too much for polishing phase. But, definitely something we are made aware.