Really great job on this!!! I wish there were sounds and more to it, but you did a fantastic job. i wanted to mention one of the biggest thoughts i had while playing this. It felt really cool being part of the hoard, but i found that at the start of the game, the best thing to do was to play really passively and avoid all danger, not taking risks and only going for the easiest of targets, then leetting the ai battle it out since most of the time i would jsut increase my numbers and points . This was cool, but i can't tell if it was the intention, and if it wasn't, i think it would be something to consider; whether that means making changes that make that idea more fun, like having that be the focus, or making that strategy less viable, and having it be more like left alone, the zombies would easily get killed without your help. great job overall!
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Ah thanks so much for the feedback! Super happy you enjoyed it!
The main idea was to have the player be exactly the same as the other zombies, but just have that edge being less predictable in the paths you take. So when you group up with part of a hoard you kind of merge in, but you can still go where you want.
I was tweaking the range of detection and speed the enemies shoot to find that sweet spot, where the zombies aren't useless, but not too strong? Hopefully I'm explaining it well aha.. But you're totally right, i dont think it's working trying to do both. I should consider having the zombies be more vulnerable without you there. Maybe the zombies speed up when you get close to them, and slow down the further you get away? You think that would work, or can you think of something better?
Thanks again dude, you got me thinking. Really appreciate the comment!