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A jam submission

OriginView game page

Can you start the end?
Submitted by StayToasty — 1 day, 10 hours before the deadline
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Origin's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#303.2453.700
Relevance to the Theme#523.5964.100
Presentation#593.2453.700
Overall#653.1223.560
Concept#852.9823.400
Immersion#892.5432.900

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Credits
Patrick Gannon - Art / Programming

External Credits
N/A

How did you/your team interpret the theme?
Play as a generic zombie, create a hoard and rack up points by eating all who stand in your way

How was your/your team's experience in this jam?
Interesting to say the least. It was my first jam, so I wasn't sure what to expect in the end. Overall, managing my time around work and other things to work on the project is where i need to improve. Plus scaling back ideas.

Content Warnings
N/A

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Comments

Submitted

Really great concept! Played this for a fair amount of time with a hoard of 30 zombies sweeping the entire map. Also love the pixel art and color choices

Submitted(+1)

Cool game, really liked the graphics. The ability to create a huge horde of zombies is really fun!

Developer

Thanks! I'm glad you enjoyed it :D

Submitted(+1)

Really love the style and look of this one. Incredibly pleasing color palette (never thought I'd say that about a zombie game of all things!). Only issue is sometimes you can't really make out the Game Over screen if you die near buildings. Maybe add a drop shadow of some kind to separate it a bit more from the background? Unlike a lot of other commenters I seemed to struggle with the grab mechanic and was only ever able to get it to happen twice no matter how much I clicked. Is there some kind of trick I'm missing?

Developer(+1)

Thanks for the feedback! Your right, i should of added the same shadow on the title screen or a background. I'll definitely add that in an update! But for not being able to grab them, I'm not too sure. I was having a bug in development where the civilians were bouncing between their closest targets so you couldn't eat them. I thought I'd fixed it, but maybe i was wrong. But in terms of gameplay, make sure your making contact when clicking (pinning them against a wall tends to help). 

Hopefully that helps, I'll look into it as a bug as well. Sorry you couldn't enjoy the whole thing, thanks for giving it a try though!

Submitted(+1)

I really loved how nice this game looks and plays. I think music and sound would bring it up to the next level. I really enjoyed this game and would love to see it updated in the future. Nice job!

Developer

Awesome! I'm glad you liked it! Sound is definitely a priority in a future update. Thanks again for the feedback! :D

Submitted(+1)

Ok, first of all, great execution! The art, the game feel, and the gameplay overall are just great and fun! Now, the concept is not the most creative, but, the way it feels makes up for that, and it's satisfying to slowly convert all humans in zombies! Now, if you were to continue the game after the jam, id recommend you to start adding sounds, but you know, very satisfying sounds, since your game is great at being a satisfying game! The code and overall game mechanics feel strong and polished, they don't feel cheap! I really liked your game, I'll keep it on my computer :) !

Developer

Ah man, you're too kind. Thanks a million! I definitely agree that it's not the most creative concept, it was the chaos i was trying to create that would make it unique. But the project seems far off from being in a complete state, so hopefully the more features I add, gives it its own flavour!..human flavour.. aha

Also thanks for your feedback on the sounds and music, it's not one of my strong suits. But I will definitely keep in mind what you said about correctly mixing the sounds! and I'll do my best to make the sounds satisfying, it'll make you want to munch people even more!

Thanks again!

Submitted

No problem! I really want to see this game evolve :)

Submitted(+1)

Great idea, nice made, but I think it should have sounds.

Developer

Thanks, Glad you enjoyed it!

Haha agreed, hopefully I'll return to the project at some point and add it :)

What kind of music do you imagine when playing? I was thinking some spooky ambient noise, but it now it doesn't really feel like it fits with the pace of the game aha

Submitted(+1)

I suggest an upbeat music, since your game has an arcade feel, but please mix it well, which means don't make it too loud, and I suggest you make the sound effects louder. These are just advice :)

Submitted(+1)

Really great job on this!!! I wish there were sounds and more to it, but you did a fantastic job. i wanted to mention one of the biggest thoughts i had while playing this. It felt really cool being part of the hoard, but i found that at the start of the game, the best thing to do was to play really passively and avoid all danger, not taking risks and only going for the easiest of targets, then leetting the ai battle it out since most of the time i would jsut increase my numbers and points . This was cool, but i can't tell if it was the intention, and if it wasn't, i think it would be something to consider; whether that means making changes that make that idea more fun, like having that be the focus, or making that strategy less viable, and having it be more like left alone, the zombies would easily get killed without your help. great job overall!

Developer (1 edit) (+1)

Ah thanks so much for the feedback! Super happy you enjoyed it!

The main idea was to have the player be exactly the same as the other zombies, but just have that edge being less predictable in the paths you take. So when you group up with part of a hoard you kind of merge in, but you can still go where you want.

I was tweaking the range of detection and speed the enemies shoot to find that sweet spot, where the zombies aren't useless, but not too strong? Hopefully I'm explaining it well aha.. But you're totally right, i dont think it's working trying to do both. I should consider having the zombies be more vulnerable without you there. Maybe the zombies speed up when you get close to them, and slow down the further you get away? You think that would work, or can you think of something better?

Thanks again dude, you got me thinking. Really appreciate the comment!

Submitted(+1)

Really cool game! A bit of a shame there's no sounds but the art style is amazing and the grabbing is very satisfying.

Developer

Thanks man, glad you liked it! I knoww aha, big oversight.  Panicked, pushed it as is XD 
Hopefully in the near future its something ill add. I asked Dortex above but id like to ask you as well if thats alright, What kind of music do you imagine when playing? The original idea was some kind of spooky ambient noise, but it feels a bit too hectic now

Submitted(+1)

I'd say it kind of depends on the mood you're going for. If the game's supposed to be fast paced some action music would be good but if people are supposed to take it slow and strategize something else would work better. I do recommend using chiptune or something retro, to fit with the artstyle. Good luck!

Developer

Awesome, action type music does seem the most appropriate. Thanks for the notes! greatly appreciated

(1 edit) (+1)

This is great