Thanks for the comment :D
Yeah I noticed a few of those while playtesting but didn't have time to fix them.
I was playtesting a bit as I worked, mostly for cutscenes, and was gonna do a proper playthrough to test when it was finished, but then I finally finished like, 10-15 minutes before the deadline.
I did put out a development log thingy about the gamebreaking stuff but I guess you didn't see it. (Or downloaded before I posted it the day after the submission period ended)
One of those gamebreakers is a missing move event that would have taken you to the final cutscene....... So when you reach a set of stairs in a cave that don't work, that's it.
Though if you're curious about how the story ends, after leaving whatever rating you think it deserves of course, I recorded and uploaded it to youtube here:
Edit: And yeah I made a last minute decision to level up Gale when he joins, so he wasn't lvl1, I didn't consider what that'd do to his health.
Edit2: And also, I think I forgot about those shadow tiles when I was putting together the tilesets, I might see if I can fit them in somewhere to make the maps better.