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(4 edits)

Thanks for the comment :D

Yeah I noticed a few of those while playtesting but didn't have time to fix them.

I was playtesting a bit as I worked, mostly for cutscenes, and was gonna do a proper playthrough to test when it was finished, but then I finally finished like, 10-15 minutes before the deadline.

I did put out a development log thingy about the gamebreaking stuff but I guess you didn't see it. (Or downloaded before I posted it the day after the submission period ended)

One of those gamebreakers is a missing move event that would have taken you to the final cutscene.......  So when you reach a set of stairs in a cave that don't work, that's it.

Though if you're curious about how the story ends, after leaving whatever rating you think it deserves of course, I recorded and uploaded it to youtube here: 

Edit: And yeah I made a last minute decision to level up Gale when he joins, so he wasn't lvl1, I didn't consider what that'd do to his health.

Edit2: And also, I think I forgot about those shadow tiles when I was putting together the tilesets, I might see if I can fit them in somewhere to make the maps better.

(+1)

No sorry, I missed the devlog when I downloaded it.

So I played as the far as the game let me and I have a few more bugs I found. I'm not sure if you've found those already, but I figured I'd list them anyway:

  • The ghostlights in the crypt remain even after defeating them. Same with the mimic chest, while the mimic posts/book did disappear.
  • I can walk on a part of the wall in teh Crypt. It's the part to the right of the big door.
  • I can walk up into darkness when I get to the cave.
  • I got another softlock: I got stuck on a rock tile right next to the mimic and the chest in the cave. I could turn, but I couldn't walk off it.
  • Square shadows in the cave make the cave walls seems square.

I had a suggestion I forgot to mention in my last post, so I'm writing it here: It seems a bit odd to have the left facing portraits on the left side of the screen. It basically feels like they're peering outside of the game. I think it would be nicer if they were on the other side or if you flipped them.

I just watched the video. Nice ending. A shame of the gamebreaking bug, but at the very least it's near the end and not near the start.

(1 edit) (+1)

I did know about some monsters staying on some maps. The mimic chests are actually supposed to stay though, you're supposed to be able to loot them after beating them.

I didn't know about the crypt wall, but I figured some walls would be walkable, since I didn't have enough time to go through every walkable and not walkable tile properly. I've already been working on making sure all walls are unwalkable with a plugin, but of course I can't update the game until the judging is over.


The left facing portraits were actually supposed to be on the right side, but doing that was way more complicated that having them as is even with the plugin I used, so I saved even considering doing that for when I had the game completely playable. I'll probably work on it after I get all the bugs fixed.


I'll go through your lists and work on everything you found when I have time.

Thanks for letting me know about everything you found!

And thank you for playing my game! :D

I hope you have a great day!