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Thank you! Good point about the rotating pixels, I have a pixel perfect camera to fix it but it was giving some issue with the resolution. Perhaps I can fix it after the jam. Appreciate your feedback!

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My brain split and I posted the pixel stuff on the other thread.... Here it is again incase you don't go back to that thread:

If you want some help with pixel perfect in Unity, I developed an asset because of this jam! It works -WAY- better than the "PixelPerfect" script that is in Unity. That's what I used for BMATEN and was able to rotate sprites, but not lose that crispy pixelness (you can see this in the boss fight when his hands rotate) . I released the asset for free, as well as the steps to make your own if you need other dimensions :)

https://ldmoonstudio.itch.io/perfectpixels

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Awesome! Will take a look for sure!

Let me know if it works for you! I've come across one bug so far that if my artwork isn't divisible by 2 it doesn't like it and moved some pixels around. it doesn't need to be a power of two just divisible by 2. There might be a work around, I suspect it has to do with the pivot point being inside a pixel space.