I am so sorry this is a late reply, but maybe you're still working on things. This effect wasn't intended to be a "forever" effect. you'd need to program your items to "zap" back to the 0th value after moving in the x direction. I have abandoned Unity since they went public and they made everything crazy slow and clunky :(
Lodomo
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Oh shoot, ok so the coins. For the final version of the game you're going to be able to buy upgrades for your staff, and for mounts. For this one I just put in 94 coins, 1994 was THE YEAR for SNES which is my biggest inspiration for most of the work I do. I wanted to incorporate spending the coins, but again, 2 weeks was crazy. I can't believe I got as much done as I did.
Again, thanks for the critique, it's super important to me :)
Thanks for the input! I should have made the keys more clear. I intend on making the full game into a dungeon crawler/vania game. I was trying to have as little prompting from me as possible. I really wanted to make the entire game without any language in it at all, but crunch time slowed me down.
I don't think the backtracking is necessarily bad, just I should have conveyed that it was a possibility. Maybe a sign in the first room that says find the keys?
Let me know if it works for you! I've come across one bug so far that if my artwork isn't divisible by 2 it doesn't like it and moved some pixels around. it doesn't need to be a power of two just divisible by 2. There might be a work around, I suspect it has to do with the pivot point being inside a pixel space.
My brain split and I posted the pixel stuff on the other thread.... Here it is again incase you don't go back to that thread:
If you want some help with pixel perfect in Unity, I developed an asset because of this jam! It works -WAY- better than the "PixelPerfect" script that is in Unity. That's what I used for BMATEN and was able to rotate sprites, but not lose that crispy pixelness (you can see this in the boss fight when his hands rotate) . I released the asset for free, as well as the steps to make your own if you need other dimensions :)
THAT PESKY MOUSE! I thought I fixed that. Thanks for playing my game
If you want some help with pixel perfect in Unity, I developed an asset because of this jam! It works -WAY- better than the "PixelPerfect" script that is in Unity. That's what I used for BMATEN and was able to rotate sprites, but not lose that crispy pixelness (you can see this in the boss fight when his hands rotate) . I released the asset for free, as well as the steps to make your own if you need other dimensions :)
https://ldmoonstudio.itch.io/perfectpixels
Neat game! So far this is the one I played the most. The boss was tedious, and I ended up giving up. He would just hang out in the corner where I couldn't bomb him and I spent forever just dodging bullets and not doing anything.
Besides that though, cool concept, I'd love to see this fleshed out bigger :)
I'm guessing you're talking about from the Bottom Right most room to the one above it. I noticed I would go up from the right side and it was easy to get up, but when I was trying to finish up the code I noticed the left side was stupid. I lookout to avoid that in future versions of this game. I plan on turning this into my big project. (well... it was always my big project, this was like a tech demo for it....) Thanks for playing! :)
The art is gorgeous! That animation on the coat is sublime.
I had some weird clipping issues. When I left the first room it put me behind the door and then I glitched into where I should have been in the living room? When I went to the church to steal the bible I guess I died but it kept the prompt and I warped to my bike at the house.