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(+1)

This is a really really great entry! Takes me back to playing GTA2!

The size of the levels is impressive, and the scope of the game (with the progression and multiple endings) blew me away. My wife liked playing this one as well! Great little tutorial section as well (though on my first playthrough I missed the section about rolling, and so had no idea you could roll lol)

A few minor things to fix/add:

- you get a boost in movement speed when moving diagonally on foot, I think the movement vectors need to be normalized.

- a miniMap Icon for the car would have been super helpful, there were times when I parked it and (just like in real life) forgot where I parked it. 

- I quickly realized that the car was only holding me back. There was a sufficient supply of unhappy people for me to find on foot Using the car frequently only ever made me fail the levels...which sucks because I really enjoyed using it

Loved this entry man, I think I spent the most time playing this one!

Oh, yea the diagonal speed boost is because I was calculating friction seperately on both axes that was a bit dumb, good find!
The car only holding you back came up several times during testing. Didn't find a viable way to fix it without making movement on foot feel terrible. I could've obviously removed the penalties, but I think they add a lot to the comedic factor. Minimap icon for the car is a great idea. If I do a quick post jam fix that should definitely make it in!
Ty for the feedback, apprechiate it. Also thanks to your wife haha :)