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What a trippy experience. I love the way you implemented a Trash slider, very clever. But more than that I love the relentless music, the bold colors, and the battle backgrounds. I didn't get super far (a flying enemy moved off the grid and I couldn't kill it), but I just wanted to sink into the game's aesthetics, so progressing didn't much matter.

I'd definitely recommend a second whirl at a later date, the combat isn't so much of an importance as solving the overworld puzzle box. Mainly because I'm just super  proud of all the content :)

I'm glad you enjoyed the vibe, oozing vibe was huge design goal for me this time