What a trippy experience. I love the way you implemented a Trash slider, very clever. But more than that I love the relentless music, the bold colors, and the battle backgrounds. I didn't get super far (a flying enemy moved off the grid and I couldn't kill it), but I just wanted to sink into the game's aesthetics, so progressing didn't much matter.
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Trashtical RPG's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Trash | #3 | 4.733 | 4.733 |
??? | #3 | 4.267 | 4.267 |
Overall | #3 | 4.167 | 4.167 |
Pompous | #3 | 4.333 | 4.333 |
Enjoyment | #17 | 3.333 | 3.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Way to freaking slay the theme! Absolute best use of trash palette among all entries. The game feels enormous even though its pretty small. Amazing execution. Also the fact that the "trash" slider influences both controls and visuals is super impressive. Even on the second-to-lowest setting, in the map, the looping cursor movement is hilarious. Genius. Genius.
This is the scale and immersion is incredible. This is what I've wanted to make but don't know how, you nailed it. Looking forward to seeing your future projects!
This is awesome, I especially love the annoying guy that does nothing but give you pointless info
All the little things really makes this so much more. Wonderful world!
Great implementations! Combat system was a little too weird to keep playing tho :D
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