Thanks :D
You're right, the hit kinda goes on even after the player is dead. I guess the collider isn't getting destroyed due to whatever noodly thing I've done to the script.
The inertia thing I was a bit torn on. On one hand we thought making it faster would feel more dynamic...but then we figured hey, it's space after all. Maybe things should be kinda floaty. Do you think more inertia would feel better?