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Thanks :D

You're right, the hit kinda goes on even after the player is dead. I guess the collider isn't getting destroyed due to whatever noodly thing I've done to the script.

The inertia thing I was a bit torn on. On one hand we thought making it faster would feel more dynamic...but then we figured hey, it's space after all. Maybe things should be kinda floaty. Do you think more inertia would feel better?

(+1)

no, i mean less )
as for the death loop, i had this too if player dies in a laser or other hazard, the death animation starts looping. Solved it with making that event happen only once per respawn.

Ah! Thanks :), I'll try both the suggestions once the jam is done.

Cheers :D