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(+1)

Good:

The mower controlled well. The games aesthetics are minimalist and nice to look at.

There is something truly satisfying about watching the grass get cut!

Suggestions:

- Add some music! It would add a bunch to the feel of your game!!

-let me choose different mowers with different capabilities?

    -small mowers

    -big mowers

 Critique: 

-I didn't think id make it through the pillars because I thought my wheels would have collision the whole time

-grass doesn't disappear from the front only after I wheel over it... logically it makes sense. But in a game I'd expect it to just cut the grass if any of my tractor touches grass. It is frustrating to me when it doesn't.

-Grass pressed against the house is uncuttable which is frustrating because I really want it all cut!

- The first level I have to clear 100% of the grass. I think its too harsh. It took me almost 8 minutes to complete that level and most people will not play a game for that long before dropping it.

-Overall, I think the game really needs a sense of progression. Either through story or upgrades or something and I can see a start of it with the money icon in the bottom of the menu screens. I am excited to see what it turns into.

 Looking at your before and after progress I can tell you 've been making great progress over the last month and the game is still early in development! I hope you make it into something great!

This detailed feedback is great, thank you! The “difficulty” of the first level is something I have as an update. The game will less picky about 100% basically and keeps the “I have to get all of it” but hopefully avoids the hunting for the last bit. Some of the other tweaks suggestions are valuable and I’ll have to play with them. The progression thing is definitely on my roadmap, but couldn’t make it for this jam. I’m impressed you noticed the hints of it haha.