This detailed feedback is great, thank you! The “difficulty” of the first level is something I have as an update. The game will less picky about 100% basically and keeps the “I have to get all of it” but hopefully avoids the hunting for the last bit. Some of the other tweaks suggestions are valuable and I’ll have to play with them. The progression thing is definitely on my roadmap, but couldn’t make it for this jam. I’m impressed you noticed the hints of it haha.