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(1 edit)

It's a difficult game, but I still enjoyed it. I think you might be able to fix the player glitching out of bounds by changing a couple settings in the player rigidbody; set collision detection to continuous and turn on interpolate. Maybe you already tried that, but that usually fixes these sorts of issues for me. I liked the charming animations on the astronaut, and the oxygen/teleporting mechanics work very well together. Nice work!

(+1)

Just tried in-game per your suggestion and it helps a little bit but still fails due to the same reasons which it that the walls are set up with a composite collider which only has a collider on the edge. There are systems that could prevent or deter this, but I didn't allocate enough time to them such as raycasting, setting up multiple collision boxes on the player or designating the wall colliders by hand. But thank you for your comment and suggestion.