Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Absolutely, the enemies are only a quick draft, mostly because getting the pathfinding to work in a chunk-based infinite maze took a good portion of the development time. Linking visibility to a flashlight was actually in the first version, but turned out extremely confusing and would have taken a lot of playtesting and tweaking. Thanks for the feedback :)