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(+1)

I really appreciated the concept, and I enjoyed the few levels that there were. A few thoughts/ideas:

I wasn't a huge fan of the single button on the level where you had 3 states to toggle between. If you wanted to take this beyond the scope of the original one button jam, I think that up and down could make a lot more sense.

If you controlled a second set of values with a second button/axis, I could see the puzzles being quite complex & fun. 

I did hit a bug on the flappy level. Not sure what happened, but I hit a spike and instead of resetting, the game just stopped. Screenshot below.

 

Thanks for the feedback. I look through the idea of up and button. I was planning to combine values like direction and flappy for example with a two-button/axis. I struggled to add ideas for this project due to one button limitation so I may try different things to expand further on the game