I love the gameplay and great story btw!
omareltouny
Creator of
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Game Title: Hyper Fighter. https://omareltouny.itch.io/hyper-fighter
Pitch/Information: HyperFighter is a top-down arcade beat-em-up with shoot-'em-up elements game where the player fights hoards of enemies to try and get the highest score. When the time is slowed, the character loses health as it gets older
Feedback: Gameplay and overall sound design
The abilities are the max payne effect (everything going slow mo), shield to knock enemies of platformers and a giant bullet. The other platforming abilities such as dash and jump are available from the start. I thought to make the text appear a little bit longer but i felt it broke the flow of the game. Thanks for the feedback!
Love the artwork and the music. The game was a bit hard but the checkpoints made it easier for me. I like that I could not jump until I actually grab the really cool jump powerup. Maybe an additional bit of polish is to have different for the power-ups to stand more(Jump is yellow up arrow and double jump is two up arrows for example)
I may add an option for changing the button. This was area 1 or basically the tutorial so I had the color palette and song stay the same but I might change it every five levels. I planning to add more to the game visual-wise with more enemies. I am planning to work on it when the feedback period is done. I started more levels but I think I will take a step back to add more polish, then continue working on the game
The game is really fun but as someone pointed out it is very similar snkxr. I know when you collide with the head it is instant death but having a unique set of levels instead of a black box or maybe trying to give the game a shot in 3D. (I know they are different games but I am just suggesting ways for the game to stand out even more). Other feedback: the health bar for the enemies appears over their heads. A description of the units would help and the colors were too hard on my eyes but I managed to play through the game and enjoy it.
The game art style is really good. I managed to snipe most bandits with no resistance whatsoever. I managed to figure out your temperature rise when you are inside but at first, I was looking for a fire to keep warm so I panicked for a little when I did not find it. Also, I am Egyptian and we do not use Fahrenheit, I do not know if I could toggle between Fahrenheit and Celsius as I was too focused on surviving. Of course, the shaking and slow freezing of the temperature indicator saved me. Great polished game but I think it can go further. Also, some ambient music and sound effects and some punch with the rifle will make combat slightly better.
The art style was unique and I love the rolling antigravity mechanic. It is not my usual platformer, but it was a unique experience that I may give it a shot at once again. The only thing that annoyed me was that I did not have fall damage, so once I collected all 100 coins for the bus, I leaped off the clouds part then died, but this is my fault. Great game