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Rule Control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #14 | 3.700 | 3.700 |
Fun | #23 | 3.400 | 3.400 |
Overall | #29 | 3.117 | 3.117 |
Audio | #31 | 2.900 | 2.900 |
Progress | #33 | 3.200 | 3.200 |
Graphics | #41 | 3.000 | 3.000 |
Polish | #51 | 2.500 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
(Optional) Changes made to your project since the start of the jam
Link to the previous version of the game before the start of the game jam:
https://gotm.io/eltounyinteractive/rulecontrol
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Comments
Short but fun. The bug on flappy level still exists, or maybe it's a different one - I didn't make it on time to figure out what the level was about, and the main character walked into an obstacle. After that, he stopped moving and I couldn't do anything but reset the game.
Se agradece el concepto del juego aunque no sea del todo novedoso. Los gráficos podrían ser mejorables aunque no me desagradan.
Very neat concept and fun game :) ! I did hit the same bug as SDGGames :(. I kind of think that one button game is a pretty interesting constraint, maybe it can be any button or mouse input X) idk. Glad to played it, a bit of color/visual/music variation can be good too ? But globally its simple and efficient ! You planning to continue working on it ?
I may add an option for changing the button. This was area 1 or basically the tutorial so I had the color palette and song stay the same but I might change it every five levels. I planning to add more to the game visual-wise with more enemies. I am planning to work on it when the feedback period is done. I started more levels but I think I will take a step back to add more polish, then continue working on the game
I really appreciated the concept, and I enjoyed the few levels that there were. A few thoughts/ideas:
I wasn't a huge fan of the single button on the level where you had 3 states to toggle between. If you wanted to take this beyond the scope of the original one button jam, I think that up and down could make a lot more sense.
If you controlled a second set of values with a second button/axis, I could see the puzzles being quite complex & fun.
I did hit a bug on the flappy level. Not sure what happened, but I hit a spike and instead of resetting, the game just stopped. Screenshot below.
Thanks for the feedback. I look through the idea of up and button. I was planning to combine values like direction and flappy for example with a two-button/axis. I struggled to add ideas for this project due to one button limitation so I may try different things to expand further on the game
It took longer than it should for me to realize I was changing speed an direction with the one button. I enjoyed it though, and the four levels were a good way to get a sense of the concept.
Thanks for the feedback. I think I add more particles to the game to indicate the changes happening in the game to make it stand out more