These are internal bricks used by the game in their respective levels. I would assume IO supports them, as otherwise every level would have the exact same default lighting.
Viewing post in HITMAN 3 Mod Framework incl. Offline Content comments
I would fear that loading in two lighting bricks causes issues, so you would need a base scene without lights as well to use them from a contract.
Did somebody test using these scenes from a contract and verified that does not cause problems? Or do you need the registration for something else?
From looking at the Sapienza ones, it seems that the intended way to use these bricks is to use them from scenes, not from a contract. That does not require a registration in packagedefinition.txt and is already supported by the current version of the framework.
I've already try, and it works quite good. You just have to restart the level and the lighting works well. So I can add for some missions the time of the day you want with live tiles ;p But you have to add them in the package definitions to add them as simple bricks into the jsons in bricks[ ...] but it works !
I found some problems with the kill conditions of The Kerner Disquiet in the Paris escalation contract. In addition, there is Hokkaido escalation contract 161-The Dexter Discordance 1. When I complete the task, the exit will not appear. I think there is a problem with the event id referred to by "EnableExits". Please pay attention, thank you.
At present, I have successfully modified it myself, and look forward to your repair, so that I don’t have to repair it every time I upgrade.
I also need to ask:sometimes I want to edit a contract. I need to obtain certain items in the contract to start the next task. I need to show the location of the item on the map UI. What should I do?
Yeah after 400 missions ported, it's possible that I've made a mistake or two...Thank you for letting me know for the exit, I will update it (a massive update is coming). I don't think I can do something for the kill condition since it was ported from hitman 2016 and the condition doesn't seem to exist in H3 I imagine. Unfortunately, I don't think it's possible to show the item to pick on the map without a brick... I've not succeed to show it myself sorry
Here are some of my suggestions for modifying the kill condition:
In json, the statements related to the kill condition are as follows:
"TargetConditions": [
{
"Type": "weapontype",
"RepositoryId": "d075aa8e-f334-4fa1-880f-525b0e531ec6",
"HardCondition": true
}
]
This is a condition for using a shotgun as a weapon, but it cannot be displayed correctly on the UI. I tried to change it to the following and it can be displayed.
"TargetConditions": [
{
"Type": "killmethod",
"KillMethod":"shotgun",
"HardCondition": true
}
]
Perfect thank you ! It can help you for the lighting bricks : https://docs.google.com/spreadsheets/d/1-VCXZCIVee_3YvUSUXIqKoU42VIVF4NldSiRoX2r...