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(+1)

Damn, so much work is put into this! One of my favorite games to play in this jam so far! The gameplay is very smooth and you totally nailed the rhythm aspect for this jam! Love it, the visuals are amazing for a week long jam too!

(+2)

Thank you so much! We chose to keep a small scope (only 4 enemies, one track) to be able to polish the game as much as we could!

(+1)

Yea, keeping it minimalistic is often the way to go!

(+2)

Thank you so much for your nice comment. In fact we didn’t work that much on it, we weren’t available on the week-end and kept working during daytime on the week. But we are used to gameJams, and my ultimate secret is that I keep saying no to any new feature. About the visuals, I worked a lot on the shaders and, at the end the codebase is about 55% on shaders and 45% on other logical stuff.

(+1)

The shaders? oh u mean the beams? Damn but all the more amazing, this is an amazing creation that you guys put up XD

(+1)

In fact, I meant the beams, the stars in the background, the transition using fractals, the crt display effect, the chromatic aberration effect and everything about pulses and deformation (black-hole) :P

oh right, yea damn, those were amazing definitely, crazy visuals haha great job w those!

(1 edit) (+1)

Great job with those shaders, I love the transition effect from the title screen to the game. Is that a Julia fractal?

(+2)

Yes, it’s a Julia set. At first, we tried to use rhythm and beats to modulate the fractal and made a level inside it (based on sdf function). But it was unpredictable and surely not fun