Nice pixel art! I like clicker games, so I went through the game. Unfortunately, I can’t buy more upgrades “at the end”. Good participation!
PixelSoba
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Thanks for your feedback, as far as the export is concerned, we ran into a real problem with the export mechanism proposed by Godot. Despite several hours spent on it, we still haven’t managed to find another more “elegant” method.
We are currently investigating why and trying to find a solution, but it seems to be a lot of redesign on how our 3d models work.
Thank you so much for your nice comment. In fact we didn’t work that much on it, we weren’t available on the week-end and kept working during daytime on the week. But we are used to gameJams, and my ultimate secret is that I keep saying no to any new feature. About the visuals, I worked a lot on the shaders and, at the end the codebase is about 55% on shaders and 45% on other logical stuff.
Thank you for taking the time to give your feedback, I’m glad you pointed out these patterns. The fact that some patterns are almost impossible to predict was intended. The goal was to give a real feeling of difficulty, to give the impression that the game is really violent, even cruel. But in the end, for a “bullet hell” the life system is quite gentle, the player can easily take 4-5 hits before dying and get all his life points back within a few second. The general impression of difficulty adds tension, but above all allows to really play with the player’s sensations: a break that feels really good, and most of all the satisfaction of beating the game.