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Pretty nice, I love your use of enironmental rhythm! I noticed a couple things though: while jumping while hugging a wall, your jump height is at least halved, and it would be nice if the moving platforms moved the player, instead of having to do that manually (I guess that makes it more challenging). Also while the camera was moving, I noticed the character was very jitterry.

Still, overall, really nice submission, loved the main character design :)

The jittery thing might be on your end as I have never noticed it or had comments about it. The hugging the wall I believe has to do with move_and_collide() in Godot being weird. The moving platforms would be impossible without redoing the movement system which is also why being on the pistons is jittery.