The game's good. I don't know what else to tell you. It good.
TheNamesJohnny
Creator of
Recent community posts
It is hard to believe that this a jam game. This feels like a game that took months of effort and I should be paying for. I love the variety of rooms. The music is great. The only complaint I could make is that the door hitboxes felt too big, but I also had the tendency to rub against the walls to avoid bullets.
This is a pretty fun game. It is a very unique take on the confined theme with the prison setting. I like the narration at the beginning. There was two main issues I ran into, the first was that placing turrets was rather inconsistent with working, the second thing is the music, I was not a huge fan of the music. Those issues aside, this was quite fun. I liked seeing what each of the turrets did.
I really liked this game. The way you implemented the theme to be confined in a maze is amazing. I like the bullet patterns and collectable. I really liked the music, it was very funky and I love it. My only complaint is that once you start moving there is a delay for when you start and so I found myself running into bullets.
The music and visuals were incredible. I loved the use of theme in the setting. This game is incredible. The only thing I can say is that either it was a bug or there isn't a level end. I got to an area in the first level where for 30 seconds nothing happened and I assumed it was the end and went to the next. In the end, I loved the game a lot.
I really liked how having to stab the boss encouraged a risky behavior. I found myself dodging and weaving in close quarters and really enjoyed it. The visuals, particularly the pumpkin, are fantastic. My biggest complaint is that the boss does not have much variation in attacks (though I also died a lot so maybe I just didn't live long enough to see it).
I did enjoy the game, the bullet patterns were interesting and kept me on my toes. The idea of moving your mouse to move is not one I have seen. My main complaint is that sitting under that barrier left me not moving or doing much which started to get boring. There was also a strange bug where sitting at the bottom causes you to not shoot bullets.
It was very fun to play. I love the boss themes, most notably the French person was amusing. The bullet patterns were very clear and fun to dodge. My only complaints are that it was a little confusing what triggered the walls, as well as it was unclear where the hitbox was outside of focus mode which made it confusing to dodge.
The jittery thing might be on your end as I have never noticed it or had comments about it. The hugging the wall I believe has to do with move_and_collide() in Godot being weird. The moving platforms would be impossible without redoing the movement system which is also why being on the pistons is jittery.
I loved the idea but sadly it has a lot of flaws. The transparent arrows are a little hard to see, would be nice if they were filled in. The arrows did not match the rhythm very well so it felt a tad chaotic. The enemies also kept using cure which was really annoying tedious, I do damage and then they are back to full. The music was a tad repetitive. Though, in the end, I had a good time! Good Job!