I agree with the others about the difficulty, had to give up fighting against the sorcerer (and even beating the skelly took some studying of his moveset). I think the problem is that in 2d animations look less distinctive so its harder to recognise them, especially in time to dodge. Maybe using more colourful trails could help alert the player to which attack/combo they are up against? The sorcerer just felt unfair, I'd say he's waay too spongey and his summon flame attack felt like it was a 50/50 chance I'd pick the right side to dodge (and if you get it wrong, massive amount of damage, which I'm ok with, but the boss himself just has a ridiculous amount of health, I only ever managed to get him down to about 70% health).
I enjoyed the sound effects and lofi graphical style. Especially the main character and his animations turned out great, and the skelly too. The sorcerer artwork could have maybe been a bit more detailed, especially considering his size. The music seemed good but I got a weird glitchting effect which made it sound totally distorted (as if its being played 10x on top of itself maybe?) every now and again, so I had to end up muting it, so I could concentrate :)